
In the Playstation 2 PCSX2 emulator there were various ways to deal with these kinds of issues with varying degrees of success and quality. It looks like if the animated sprite portion could just have its height and width boosted by a pixel it would be a perfect looking image. In these pictures it seems that the animated portion of the character sprites is its own seperate sprite, but when filtered it ends up having a gap between it and the rest of the character sprite. (Sorry, the part is missing, but it wouldn't allow me to post my thread if it had clickable links in it.) For reference, look at the first and last screenshots in the initial posting in this thread - /showthread.php?tid=1866 The glitches I'm refering to are things like the lines that appear sometimes on menus, or the one pixel wide gap that appears between menu sprites, or things that commonly occur on RPG dialogue sprites (particularly on the animated section) in some games.Ī good example of dialogue sprite glitches would be the faces of the characters in the game Unchained Blades.

I was curious what all ways exist in PPSSPP, or could be implemented into PPSSPP, to counteract the glitches that can occur from upscaling / filtering of the 2D sprites in games. I've only recently gotten into using PPSSPP, but I've been using the Playstation 2 emulator PCSX2 for quite some time and theres something I've been wondering about.
